I have a global object let’s call him “Global”, it is created once and set as persistent through all the scenes with DontDestroyOnLoad(transform.gameObject);
in it’s Start method.
it holds an API and an Audio Source for now but may hold more things in the future.
I am satisfied with this implementation, yet I am not satisfied of the name I use (“Persistent Data”), I don’t like either “Global”.
Is there a generic name I am not aware of for this kind of object ? What do you suggest me ?
Thank you.