What name for a "Global" object ?

I have a global object let’s call him “Global”, it is created once and set as persistent through all the scenes with DontDestroyOnLoad(transform.gameObject); in it’s Start method.

it holds an API and an Audio Source for now but may hold more things in the future.

I am satisfied with this implementation, yet I am not satisfied of the name I use (“Persistent Data”), I don’t like either “Global”.

Is there a generic name I am not aware of for this kind of object ? What do you suggest me ?

Thank you.

It’s your code, you can call it anything you want… but I’ve frequently seen “GameManager” used (or, more specific “AudioManager” etc.), “Main” occasionally, and “God” once.