What networking solution should I use for making a dayz like game?
I want the game to have crafting, items, character customization and so…
Should I use unitys own networking solution or like smartfoxserver or llike photon cloud?
Thanks
What networking solution should I use for making a dayz like game?
I want the game to have crafting, items, character customization and so…
Should I use unitys own networking solution or like smartfoxserver or llike photon cloud?
Thanks
I’m no expert, but I can entertain a response. My understanding is that the built in Unity networking has no authoritative server capabilities. The first player logged in acts as the server. I’ve never looked into Smartfox, but I hear it’s not unlike Photon, which I do use. Ultimately, the specific features in your game arent going to determine which framework to use, but rather scaling needs and security. If your game gets huge, Unity Networking won’t be able to handle it. A persistent world would fall under the scale category, I beleive. If no one is logged in with a Photon Cloud or Unity Networking setup then there’s no world. Period.
Long story short, you need a persistent server to handle the game world, and you need an authoritative server to prevent (Lol) cheating. Other than that, it doesn’t much matter. It sounds like you’re fairly inexperienced so I’d probably go with Photon as it seems to be more widely used, thus documentation and community assistance will be better. That was my approach and I haven’t regretted it.