insideUnitCircle Returns a random point inside a circle with radius 1 (Read Only).

insideUnitSphere Returns a random point inside a sphere with radius 1 (Read Only).

onUnitSphere Returns a random point on the surface of a sphere with radius 1 (Read Only).

rotation Returns a random rotation (Read Only).

rotationUniform Returns a random rotation with uniform distribution (Read Only).

seed Sets the seed for the random number generator.

value Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).

Range Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).

The goal is too have random spawn point on a island, so two enemys dont spawn at the same spot.

I tried some off the codes, but it was unsuccesful maybe i did something wrong, any good advice?