The modeling versus code and logic?
I was wondering as we design tools for 3D gaming level design use without much real world game design experience what ratio comprises a modern typical game? As in how much is the graphics design footprint versus the logic of the game in 1. end game size and 2. time for completion? Add any detail you want to your reply, as in what I am missing. This is actually for a good reason.
This research is being done to ID the model design bottle-necks from concept to refined 3D model to hopefully develop more tools that reduce the amount of indie and others’ needs to resort to “cookie cuttering” solutions. And we are focusing on the initial model concept (like from napkin to 2d to 3d first pass) and first layouts in specific as to how time consuming it is at present in general.
(In specific to gaming design, IF it is like say architectural 3D, then we know how slow it is, and we think it is just this in game design as well, btw, but I am looking for some specifics here and there)
We are trying to accelerate the first concept design stage by a new paradigm applied in the initial 2D-to-3D generation or projection for the concept to barebones model completion phase. In our case we are using AutoCAD for 2D and SketchUp for 3D due to ease of use, availability and base user size, and because the concept can end up being applied to any customizable 2D and or 3D program later; but we began with the AutoCAD to SketchUp synergy potential.
So a related question is what is the most time consuming portion of the model at concept level, not the tedium of detailing it when the base design is complete, but even coming up with a 3D “world” in its most basic form suitable for a game which employs such an environment at its most basic yet initially “complete” concept form? (before it gets detailed, the barebones 3D model)
Our goal is to speed up the initial design speed and ability to explore new designs all the time by making the 2D-to-3D phase automatic in much volumizing and profile projection. Your information here we hope will help us improve our future release of a tool more specific for game designers larger scale model and level design.
Thanks