I’ve been trying to find more information about exactly what platforms use IL2CPP in the latest version of Unity (5.3 or 5.4beta), but couldn’t find anything.
Is there a list somewhere with what platforms are using IL2CPP now? Perhaps even with information on which version they first used IL2CPP?
Thanks!
Just found this: Unity - Manual: Scripting restrictions
Still need to find information on the exact version when they stated though.
i believe you can select which scripting backed you use: mono, IL2CPP, and .NET (for wsa)
and i think the first the IL2CPP backend became available was last january (2015)
( http://blogs.unity3d.com/2015/05/06/an-introduction-to-ilcpp-internals/ )
We don’t have any documentation about when each platform started to use IL2CPP. I’m not sure I recall that information either, so we probably won’t be able to track it down. The page you referenced is the best way to determine which platforms can use IL2CPP now though.
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