What prefab gameObject is coming from?

Guys, I need to see if the selected gameObject instantiated from PrebabSpecial.

Is there a way to do it? And how should I instantiate objects so that they can hold this reference?

I looked here, but it’s rather confusing Unity - Scripting API: PrefabUtility

Thank you!

PrefabUtility.GetPrefabParent will return a prefab of the gameObject.
PrefabUtility.GetPrefabObject will return a gameObject of the prefab