Hi, I’m currently using windows 7 ultimate and I’m thinking about sticking into it.
I’m making projects in Unity on my laptop with windows 7 ultimate in it, but I plan to publish it on my other PC using
Windows 10.
Questions:
Q1. Will I encounter any problem along the way?
Q2. Is it possible to keep using windows 7 ?(I really like how windows 7 works) what are the cons for using it in the future?
I’m not saying I’ll stay with windows 7 in my whole life, It’s just that I’m waiting for a right Operating System with features of windows 7 that I admired.
Thank you very much for your time.
2 Answers
2
A1: As you’re probably aware. Each machine is unique so it’s impossible to predict any problems that you may encounter. Win10 has been out for some time now, so it has matured a bit, there shouldn’t be any problems, but impossible to say.
A2: There is nothing wrong with continuing to use Win7, at least none that I’m aware of .
I have noticed some older programs working on Windows 7, but not Windows 8/10. None of these were made with Unity, however I think as long as you are sticking with Windows 7 as a minimum you shouldn’t have any issues. Some of the problems with using any OS older than Win 7 is having the proper VC Redistributable, .NET packages, DirectX versions, and possibly older drivers that don’t work correctly with modern graphics/sound functionality. You might have issues if you try developing with WinVista or older, but other than that you should be okay.
Sorry for the confusion. The script is attached to an empty game object that is in the hierarchy. The problem I have is that I can't add a prefab to it that I want to load at the start of the level unless an instance of the prefab is already in the hierarchy. To be clear, the reason I don't just add the object without a script is because this will be used to spawn and manage multiple of the same object. Sorry for the trouble, the asset just wasn't being accepted as a prefab n.n'
– Aleksys