I haven’t used unity in so long (before URP , HDRP) and i’m so confused when i upgraded most of my old shaders breaks with the new pipeline.
Why is that the case, what is special about URP,and why should i upgrade to it ? and can i use Post processing effects and Volumes in the “old standard built-in” pipeline ?
and can i use the Shader Graph in the “old built-in” pipeline or is it exclusive to URP ?
it’s same way around when i download new URP shaders into the old pipeline it breaks as well to pink.
All this is confusing me, would really appreciate some clarification
thanks !
So, the Mask Shader in my AR Masker I had to recreate from scratch in Shader Graph (instead of originally text variant) because the converter didn’t work.