What renderer is used for Animator culling?

Hi. I have a question about Animator’s culling.

Official document said:

But as you know, Animator component only has responsibility for animation, not rendering or bounds so it cannot be culled itself. So what makes that Animator is culled? What is renderer which described in document? render attached to same GameObject? or child?

Official document is not helpful and it does not explain any of details.

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Yeah, the Unity documentation is pretty terrible in my experience.

It says “renderers” so I would assume it applies to all renderers under the Animator and only gets culled if none of them are visible. But if you want to know for certain you’re best off just testing it yourself.

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