Will the game Caton in operation. It should be related to the camera, and the problem is difficult to locate. Who can see where there is a problem. I judge Camera.Render->CullResults.CreateSharedRendererScene
1,Camera.Render use time self too much .How can I find whats wrong? 2, Whats CullResults.CreateSharedRendererScene do ?
Hi~ I have the same problem. CreateSharedRendererScene cost 120ms when I do this:
render.sharedMaterial = material;
The gameObject is already instantiated with MeshRenderer&Filter components. The material has loaded by Resources.Load<>(), and never used before.
The GPU Usage and Memory in Profiler window has more details. The former shows that 120ms is cost by “RenderTexture.SetActive”, and latter one tells me 252MB is loaded at this frame.