Hi I am a new one in Unity. I have read some tutorials, but I’ve got no explained the specifics of the optimum scale of objects to be used in the game (Unity). I really appreciate for any explanation.
Thanks
Hi I am a new one in Unity. I have read some tutorials, but I’ve got no explained the specifics of the optimum scale of objects to be used in the game (Unity). I really appreciate for any explanation.
Thanks
I dont think it matters? aslong as its all in proportion then i dont see why it would matter? (maby performance or something prehaps maby someone can shed some light on this)
Good luck with unity it truely is a wonderfull program, wish you the best
The scale matters only when dealing with the physics engine, which works best when 1 editor unit equals 1 metric unit. In that sense, Unity is a metric program.
The scale doesn’t matter as far as I’m aware. Although I’d recommend working in a scale of 1, for easy working with imported models etc.
EDIT: PeterB has given the correct information it seems.
@PeterB would you be able to direct me to any information about the scale and the physics? Or explain in a bit of detail yourself?
The physics section in the manual talks about the importance of scale:
Yeah, scale has a big impact on how a game’s physics work. I remember setting up this control system, and I had to take all these ridiculous, unnecessary steps to make it look right.
Turns out, my character was 50% bigger than he was supposed to be. Yeah, not even a full 100%, and it made a huge difference.