Basically I’ve set the transition time between 2 animations to 0,2 seconds, but within the game it’s about 1 full second. I tried setting the transition duration to lower values as well, such as 0,1 seconds, but it’s the same…
Okay, I figured it out. I had to add another condition to another transition. Apparently it was trying to transition to “Idle” animation, which does have 1 second of transition time, instead of to “Moving” animation. So I prohibited it from making the other transition when the “Moving” boolean was true.