I have three quads for a 2D game, each with a circular matteerial. When they come together, I want them to do a Screen / Linear Dodge (Photoshop effect) on themselves, with the ability to change alpha transparency.
The “Additive” filter in Unity doesn’t seem to generate this effect because it takes into consideration the colors behind the objects, and not just the objects themselves.
Maybe I’m just using Additive wrong, because it sort of generates the desired effect, but not exactly like the attached file. (Should they be on their own separate layer with their own separate camera, or something?)
The documentation for shaders is hard to slog through, since it’s listed by shader and not a list of “What do you want your object to do visually?” So even if such a shader doesn’t exist and needs to be written, there’s no documentation I can find that says “do X to get effect Y.”