Am trying to get a skinned mesh with blend shapes from Blender into Unity. Am trying to import a variety of ways. Binary FBX export, Ascii FBX export, and straight from the .blend file. All seem to work to various degrees but when I add them to the current scene I am seeing behavior that seems strange. The first time I click to select the character in scene view I get one set of components in the Inspector (a transform and an animator). If I click it again in scene view I get a new set of components in the Inspector (another transform, a skinned mesh renderer, and a material).
In the Project view, if I expand the character asset out with the little arrow I see: 2 thumbnails of my mesh (one shaded, and one shaded wireframe), my rig, my actions, and an avatar. Why are there 2 thumbnails of my mesh??? Why can I click on my game object twice and see different stuff in the inspector??? Is something wrong, or is this correct behavior for Unity???
I just don’t want to proceed and hit problems later. Thanks for any answers.