So I have a level and it runs at 40 fps in certain areas, and I really don’t know what I should do to optimize my level. Here is a Profiler ScreenShot :
The terrain alone is around 7.8M Tri at worst and whithout the terrain it’s at 4.0M Tri.
Here is a screenshot with just the terrain :
The terrain seems to be the origin of the low fps.
Almost all the objects (mainly rocks and trees) use LOD, I’m using Oclusion Culling too. Also I have a lot of rocks placed in the scene that use the same model and the same material should I try to combine them ? What are the techniques I should use to optimize this level ?