So I have two images (which after import in unity) are of resolution as shown in the images. I’m not able to figure out why just one pixel makes such a difference in size of sprites after import.
**So just 1 pixel less in height makes such a huge difference. Is there anyone here who can throw some light on the import pipeline of sprites in Unity and how is this possible? Or what is causing this? What are the best practices? I have so many questions actually! **
P.S. Import settings are same for both sprites.