I am wondering if anyone could help me identify the techniques used in this game (visual style) so I can add it into an iOS game. The folks who created it mentioned releasing it as a starter kit but never did. Please list any assets in the store, links to scripts, or just terminology that could point me in the correct direction. Again I need to be able to achieve this on mobile platforms. I have emailed the group that created this but I think it may be a dead project (no response).
For example:
- Some kind of Antialiasing (does MSAA work on mobile?)
- A shader to get the translucent effect? Is it volumetric or subsurface of some kind (I am really new to shaders) this is what I am most interested in.
- I got the maths to make the cube roll (solved).
- The “Jello” effect I guess is a soft body of some kind? or maybe realtime mesh deformation?
- Soft shading on the cubes (is this just a normal lighting effect?)
- Realtime shadows AFAIK do not work on mobile so I would have to hack something together.
Here is a link to their page with a video: Video Link