I got 5 rooms in my scene, having the user taking the elevator to reach each room
Right now I use enable/disable having a room turned on and the other is turned then off
but I wonder if using 5 scenes would be a better approach, using scene manager.
What should be taken into consideration upon such decision?
All rooms in one scene:
- No loading delay to change scenes.
- Easier to edit all rooms without having to load/manage multiple scenes in the editor.
Each room in separate scene:
- Can apply different scene-specific settings (e.g., ambient light) to each room.
- Saves memory, possibly rendering time also, because only one room is loaded at a time.
Hello all, hello @TonyLi ,
In case my setting is of multiplayer, client, server and the whole fuss (many rooms and objects), would it be under the consideration of managing rendering/ memory/ load time?