We are in the process of moving some stuff we have been working on into a web player version, but I’m unable to really find any detailed information as to what you can cache where the cache is stored (browser or unity player) etc.
Ideally we would have a few megs to download and then stream in asset bundles when needed, I want to avoid having the user each time he loads the game or refreshes the browser to have to re-download everything again.
What have you guys been doing in these types of situations?
Also can the asset bundles be cached as well in the player so they do not have to be re-downloaded each time as well?
Any docs or write ups on best practices for this ?