Dear All
Sorry coming up with a question again. Did read some other posts about it, but could not identify a solultion.
How can I get a continues value if the key is hold down? In this case it the onMove method is just called by “KeyDown”…
public void OnMove(InputAction.CallbackContext context)
{
var direction = context.ReadValue<Vector2>();
if (direction == Vector2.zero)
return;
_turnController.GetActiveTank().Move(direction);
}