Im creating an open world sandbox, and the only thing im missing is the player, and the enemies, i got cube enemies and no model for character in my game. BUT i do have the zombie model and the model i want for character, my question is what too do now?
i got Blender.
Do i need to rigg zombie and character in blender and create all animations there, and simply import them too unity and add animations too mechanim?
Not a single person want to tell me what steps to do for making a main character model, and a zombie enemy working?
im not asking anyone else too do it for me, only tell me step by step, so i know what i have to learn
Well if you have the models, import them into Unity, get animations, apply the animator controller, write a character controller to make sure the character does what you want it to do, apply ai to the enemy. Constantly test it till you get what you want.
Animations are either made from blender/maya/max/etc or purchase them. Your choice.
As far as step by step, that isnt going to happen because people have their own work flow of how to do things.
I got a rigged zombie now, i have imported it too unity.
If i understand correctly i can take animations from another humanoid (idle,walk, attack, as long as both are using humanoid body bones.
Take these animations and use them in mechanim, and when my zombie is walking at a certain speed (wich i can choose in mechanim?) the walk animation plays? no script is needed for saying play animation when zombie walks faster than for example 1speed?
You can use animations from other humaniods with mecanim. That is one of the biggest reasons to use mecanim for the retargeting of the animations.
Yes you can control the speed of it with scripting and code. Like an walk to run. I would check out unity tutorial because the robot movement goes from a walk to run. Take a look at it and get the project file. Should hopefully point you in the right direction.