i have a gameobject that rotates with animation in loop mode.the gameobject have some particles as child .
in boot mode i want to play the particle but my particle rotates as the parent .what can i do to prevent the changing rotation in child of animating parent in unity?
please give solutions with details.
thank you
Hey,
Well actually this is why there’s a parent/child hierarchy. So the child will follow the parent. I guess you can try to align the particle systems’s pivot (maybe with an empty game object) and make it rotates in the other way to cancel the first rotation ?