I have been debugging my scripts in my game, and all of a sudden Unity decides to crash every time a certain event occurs in my game. The event is rather complex and difficult to analyze, and to make matters worse, unity does not show any debug problems before running the game, and does not give any info when it crashes. This leaves me completely in the dark.
The best way you could help, is by telling me your experiences with crashes, and how you fixed them, so I know what to look for in my code.
Thanks,
MTracer.