What to the colors mean in the hierarchy panel?

Some items are in black text, some items are in blue text, and some items are in light blue text. The visible game objects with blue text are visible in the game scene, but the light blue ones are hidden.

I’m messing with the ‘Network Lobby’ example from the asset store, and when something get’s messed up because it can’t continue, the UI state seems to be saved and become permanently broken.

What do the colors mean?

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Here’s what I suspect:

Black: normal object
Grey: normal object that is inactive

Blue: prefab
Light blue: prefab that is inactive

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That’s exactly it!
If the text is blue, the object is actually a prefab instance.
If it is grayed out (greyish or blueish), it’s disabled/inactive.

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To add to the above

Red - Missing prefab

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And if it’s Black, even if it’s a prefab, it’s because Unity 5.3x apparently has a bug that causes this in some cases.

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@Kiwasi - thanks. i was wondering about that one