I’m trying to get our NPCs to point their weapons at a point in space, while not interfering with upper body animations. Right now I’m working with additive animations, which works pretty well, but it’s not the easiest to blend well with the lower body.
Should I switch to the animation rigging package instead? The NPCs has an idle animation that moves their body around (which moves the weapon). Is it possible to allow the weapon to move with the idle animation but still aim approximately straight at a target using a constraint?
Thanks for your reply! I’ve investigated the problem, and the problem is that my left/right additive aiming animation rotates the hip, and the idle breathing animation also slightly moves the hip but compensates for this so that the feet are grounded correctly and doesn’t float around. When used in conjunction with the aiming animation, the hip is in the wrong orientation so the feet float around a bit, since the corrections are now off.
I assume this is because the hip is the root bone, so it does make sense. But I can’t see a good way of working around this, maybe I’ll just have to remove the idle animation. What do you think?