Hi everybody !
I’m doing a 2d multiplayer game with photon and I need some advice…
I have I’m my room a monster , when a player enter in the "target detection collider " of my monster, the client send RPC to other to tell that he is the target .
But sometimes , if two people enter in the same time in the collider, the both are consider like a target … so each client see the monster attack him …
So I would like to know if there is a way to solve this problem …
It’s like a car game , in my case , 2 player can finished at the first place and I don’t want that
Thanks if you can help me ! Have a good day