What Unity tutorial would you like to see next?

I know there are a lot of tutorials out there already, but what tutorial would you personally like to see?

Maybe if we get enough replies UT staff will acknowledge this topic :slight_smile:

I would like to see a tutorial about developing games for facebook. A in-depth, yet easy to follow tutorial would help greatly :slight_smile:

I´d like to see a full featured beast lightmaping tutorial explaining the beast xml settings in detail that will be great (at least for me)…

I’d like to see a tutorial of How Make Levels and How Change It In The Game.

I would like to see a tutorial about multiplayer networking :slight_smile:

Oddly, I want A level design tutorial- the most effective ways to create a good looking and nice playing level.

Basic character controller, like walk, run, jump and shoot.

There’s already one in the standard assets that walks, runs and jumps. Just add a shoot script to it- et voila! The above.

me too! I just can’t find any tutorials for this! there’s a tutorial for just about everything else!

how do I setup an online game? how to make an available game ip list? what server should I use? how to make it work with a website? so many things I have no idea how to do!

A top down shooter!

Yeah, I’m making a test-game based on 2.5D Platform tutorial, but there is no shoot. The shoot part is what I want. :wink:
But thanks for the reply;

@ sputnicker
you can make shooting with a couple of lines of code. But if you want tutorial for it then check out TornadoTwins first tutorials

I will be setting up a scripting tutorial service soon (hopefully within a week)

For more information, see this thread: http://forum.unity3d.com/threads/77104-What-script-would-YOU-like/page2
Specifically my (rather long) post about my plans/first installment on the second page.

Doubt this would ever happen, but…

I’d like to see something on getting lighting and shadows for 2D images/planes for a 2D game.

The 2.5D Platformer tutorial uses 3D models for everything. The ‘hard’ part is pinning everything to just two dimensions, so that the physics engine doesn’t go mad trying to solve the impossible. (2D games are much more abstract than the physics engine expects.)

All you need to do to make a character ‘shoot’ is spawn a prefab missile object just in front of the gun barrel. You can attach an empty GameObject to this and make it a ‘child’ of the gun, so it’s always in the right place. Then you just Instantiate() the missile prefab in your script, tell it which direction it should be going in—you can work this out easily from your character’s own position—and you’re done.

Pretty much any of the other tutorials with shooting in them do it this way. Some concepts stay much the same regardless of the number of dimensions you’re using.

Capture the flag tutorial

As I want to make it useable by most of internet users in Brazil (low spec pc’s) I’ll just ray and check collision, with no real bullets, it makes it easier and faster. But thanks for the answer.

I’d like to see tutorials for…

  1. Strategy games
  2. Multiplayer shooter-like games

http://forum.unity3d.com/threads/75385-Ultimate-Unity-Networking-project-Add-multiplayer-to-your-game-today!

Multiplayer tutorial (including animations)

Multiplayer tutorial.

All of them are either : cost $$$,

or are too complicated

or are out dated.