What would be a good physics model model for 2d ship?

I currently use drag, angular drag, AddForce and AddTorque. Whatever values I assign it doesn’t move very realistic, is there anything I should use to improve my model?

This is because .you have not use the built in functions of unity for smooth and realistic rotation,movement and scaling etc.

  • Lerp
  • smoothDamp
  • slerp
    Try to study these built in functions and then use it in your code.it will add smoothness and realistic movement can be seen.For Example

it will move my object from start to end in time t with smooth movement