I currently use drag, angular drag, AddForce and AddTorque. Whatever values I assign it doesn’t move very realistic, is there anything I should use to improve my model?
This is because .you have not use the built in functions of unity for smooth and realistic rotation,movement and scaling etc.
- Lerp
- smoothDamp
- slerp
Try to study these built in functions and then use it in your code.it will add smoothness and realistic movement can be seen.For Example
t+=Time.deltaTime/time;
transform.positin=Vector3.lerp(start,end,t);
it will move my object from start to end in time t with smooth movement