What would be better performance Model or terrain?

hi i am starting out on a mobile based platform game and wondering what would be the best way to go about it for mobile devices and hoping some of you might be able to give me some pointers…

I am starting out on a multi stage rpg game and wondering if it is better to make it with terrain or model the landscape with blender for instance?

By sectors i mean like one huge land mass broken down into areas.

I am looking for the best performance option for mobile devices.

Look forward to your suggestions

Thanks

Daniel

It’s going to be a lot faster by using models. Here’s what you can do to get lots of perfomance

First you’ve got to create the terrain and paint it and then you’ve got to convert it to mesh. You should spend some money on getting “Terrain To Mesh” from asset store. You can get mesh using this instantly. Done. But you can also get more perfomance by generating LODs and making planar spaces much more faster by reducing polygons. You can do this in blender using decimate or something like that.

After theese steps you will get lots of perfomance compared to the unity’s terrain.

Hey thanks for the suggestion, In have gone and bought Mesh Materialised from the asset store so hoping this will help with the process.

Cheers