What Would Make You Happy?

There is definitelly more usefull answers here, but wanted to say some idea. UE has it’s focus on relaistic graphics and mocap meta-human, etc. What would make unity stand on it’s own would maybe be a meta-human with better stylistic customizations maybe? Just a general idea. Again, this is more like flashy feature. Others here had more usefull things.

only 2 small wishes,

  • Open source to accept fixes from community (i would expect good fixes, improvements & performance boosts from that).
  • make a game (or buy some existing company with large scale game, to get those improvements going)

other small workflow annoyances listed here (would be nice if improved…)

6 Likes

less bloat

5 Likes

Turns out that Presets are just the solution I was looking for.

1 Like

I think negativity is more about unjustified negative comments than objetives opinions based on facts
What would make me happy? For me, it would be:

1 - Better SSR and SSGI because the current reflection probes are just lame and depressing -.-

2 - Also, i would like the company to release and maintain their features. (unity is not good at that)

3 - I would like the company to be more dedicated to technology and not ads or movies or something else that is not game dev…

4 - Something like lumen that works, not just a rushed solution (like the new water system imo)

5 - A company that we can trust (right now i don’t trust this company, i prefer to try it somewhere else)

6 - New features that works well on the editor, again, not just rushed solutions

7 - Modern terrain/enviroment system

8 - Like @liquify said: “remove the always online bs”

9 - I would like unity’s guys to pay more attention to the community on some, for example, i nthe editor, you can not see the full name of your assets if they have “stardard” long names, there is an old a thread about it… basically ignored

So as you can see, is not exactly negativity imo (maybe i’m using wrong this term) is more like facts… those bad comments you see here are not based on nothing.

totally agree, more “artist friendly”

2 Likes

For them to pay all employees (excluding managers, C-Suites and board members) two years worth of salaries in severance, write them all super nice recommendation letters, open source all their code, then shut down.

Also send all their docs, logs, e-mail, meeting notes and whatever paperwork they have to an independent group, tasked to study the decision making Unity did in the last 10 years, so humanity finally knows what not to do.

3 Likes

making unity open source will be the worst thing ever for everybody, specially indies, i think your comment is just hate xD

Personally, if unity picked a direction stayed on it till it was done… so many of the ideas that have come in in the last few years feel a bit half baked, the constant firing and hiring, the change directions, so many things have come, disapeared in the mist or fallen by the way side… Id rather they picked a handful of things and got them to a really good state, too many feel like its left to peoples good will at lunchtimes…

2 Likes

But the billiion dollar question is… how do they fulfill this? Do they have people internally in leadership positions who can realistically make these judgement calls? If they go into some big idea, like let’s say AI tech that can generate gameplay through node based AI systems, should they double down on this till it’s great?

What if it’s a great idea, but they simply execute it poorly? Or what if it’s a great idea, and they execute it well, but it’s not properly valued internally or implemented well so poor management strikes the project down?

It’s not about ideas, it’s not about execution, it’s not about building culture, it’s not about developing the foundation, it’s not about getting leadership and management out of the way of talent. It’s ALL THESE THINGS, ALL AT ONCE. This is no easy task, and they need to have the fire under thier bums, they need lightning in a bottle, and they need top talent all in the right place at the right time, and beyond that, they have to stop messing it all up.

Well part of that should be dont shout about how great its gonna be till you’re sure its gonna be great. Very few (successful) game companies go out before theyve got enough info on paper of their plans before shouting to users we’re gonna do this…

Someone asked a similar question several months ago. I suggested improvements to mecanim and some basic optimization features.
[here]( How would you improve Classic Unity? page-2#post-9211671) and [here]( How would you improve Classic Unity? page-2#post-9216852)

Basically, I just want them to polish-off what was there back in Unity 5. I haven’t really used anything released since then, except new prefab workflow, Cinemachine and the occasional scriptable object.

3 Likes

I’d like to hear that Unity is focusing on the future, not the past.

We’re 3 years away from Playstation 6 release, since a new one comes out every 7 years. Around that time, give or take, a new handheld console will likely release that is almost as good as the previous full console, so we’ll have handheld Playstation 5. Mobile phones will be integrating even more high quality features for augmented reality and gaming.

Every time I hear of users demanding for Unity to support hardware that is even more ancient than mine, its disheartening. Unity doesn’t need to do that. Let the little engines, like GameMaker and RPG Maker, or even Godot, cover that area.

It is often said that Unity doesn’t need to compete with UE, but, what if competing with them is actually the best choice? Who else is going to do it? We already have plenty of options for low end development, such as the aforementioned few, plus many more. Unity may end up becoming redundant if they don’t step up and do something exciting.

The engineers would likely be happier if they could work on something a bit more exciting, too. I can’t imagine that the majority of them leap out of bed in the morning, with a smile on their face, to get to work on their day job that revolves around supporting 10 year old mobile hardware, while their peers get to work on the fun & innovative stuff.

1 Like

To me it’s not at all that everyone is demanding to run a single render pipeline on Android Potato v1.0 and Playstation 6. It’s more about not being able to ever have your game on Nintendo Switch if you choose HDRP. That’s the schism, and it’s being portrayed as something totally different and unreasonable.

5 Likes

RTGI like Lumen, DOTS Determinism, and uGUI actually getting performance and workflow update.

1 Like

Use ignore lists.

2 Likes
  1. Ditching BiRP, URP and HDRP in favor of a new, unified, modern, optimal, scalable and extensible rendering system.
  2. RTGI that doesn’t rely on raytracing. (Lumen)
  3. Automatic LOD system. (Nanite)
  4. UI system built for performance.
  5. Better world editing and tech, so you can place foliage and decorations more easily and without worrying about performance. (atm you essentially have to rely on 3rd party assets to make Unity even remotely viable.)

Cool to have features:

  1. Procedural, spatial audio engine (sound adapting to environment).
  2. Fluid simulation.
  3. Bring back/develop kinematica (next gen animation system).

My biggest gripe BY FAR is the whole BiRP vs URP vs HDRP situation. None of these alternatives are great. BiRP is old, abandoned and unoptimal by modern standards. URP is missing a ton of features as compared to BiRP and HDRP. HDRP is far too demanding on hardware.

Apart from that, I’m quite OK with Unity atm. My qualms are mostly in regards to the company itself rather than the engine.

12 Likes

i don’t have any idea what that guy meant, it doesn’t even has sense in this thread…

Yes, i can not believe i haven’t thought that on my post https://discussions.unity.com/t/940109/25
but i think that would be in the “nice to have”

Also let me add: Better documentation, Unity was pretty good on this some years ago but now is not exactly good

1 Like

I know, I’d like this fixed: Unity Issue Tracker - Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR

I don’t know if it would make me “happy”, but, baby steps.

2 Likes

What would make me happy (well, I will interpret this as “what would make me stay with Unity on the middle run”):

  • bring back the Plus license

  • cut back on marketing moves (e.g. Unity Hub demands selecting organization)

  • select someone who will be a project manager and go through the forums and other communication places, gather all the feedback at least going a year or two back, create actual action items out of them and execute them as much as possible

  • put resources on problems that matters (e.g. instead of project wide input settings, develop the system, support more devices more easily) and not what looks good on paper…

  • Stop pushing the AI garbage on everything

  • Unified SRP is a good to have for me

4 Likes

Completely forgot about this. I’d definitely want it back, too.