What would you do with this?

The last time I used Unity I made this “game jam” style thing in about 16 hours, it is essentially at the moment an R-type sorta game. Being honest it was the first time I’ve enjoyed making a game in a long while and I was thinking about picking it up again. Looking at making a couple of games that take around three months a piece.

Just wondering, what to do with it? I could mix missions as side scroller and 3D view game, I was thinking about adding big baddies and a whole slurry of upgrades via a currency system. At a push I could make it so you could go down to the planet and engage in SHMUP missions for added resources, plus I could weave a small bit of story into it too. I mean it took me 16 hours to make this so it’s not unconcievable to do all the above…

Still, trying to make what’s essentially a relatively simple side scrolling space shmup into a modern concievable (impressive?) project not everyone can do is an interesting challenge…

Or I could just drop it completely and take suggestions from you fine ladies and gents… Any thoughts welcome.

How much time is this? Full-time 3 months, or X number of hours per week.

You might consider taking some inspiration from some of the (half) finished products on the market.
I was browsing through my wish list recently and came across a game I didnt remember ever placing there.
Anyway, Ive never played the game and probably wont pick it up because to be honest - it looks about half or less finished.
What caught my eye were the visuals and, I think, the potential it shows, but its not hard to see the game is not a complete fleshed out experience.
Cant provide a link due to lazy mobile browsing but it is called Terragearth.
Might provide some inspirational ‘ideas’.

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i would turn this in a roguelike where content is random from left to right, you can decide to go into station or other path etc… kind like FTL but still being mixed with a shmup

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Can you pinpoint what made the difference for you between your various projects and leads to you enjoying this one but not the others? I think this could be a very important aspect to think about and design future games around. I’m so interested in this because I have trouble figuring out what it is for myself exactly that made me no longer enjoy working on my projects.

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@theANMATOR2b

Thanks I’ll check it out, probably near enough full time.

@Martin_H

In essence the removal of characters, trying to get them up to modern standards is a time consuming slog I’d rather not deal with… Even if I replaced them with humanoid robots I might get away with it…

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add hyperspace jump
add net drag / carpet bombing
add controlled rockets
add rotating shooting