What would you expect to get out of a 75$ flames effect? (Take a look!)

…What if it could do THIS?

The physics based flames asset is a total physics engine simulating fuel and oxygen and viscous flow of air. The algorithm does all the work for you- it automatically detects the form and texture of your object and makes the flames curl and lick around it in a totally procedural, dynamic way.
I’m pretty sure this effect will make your players eyes pop out of their heads… if it just sells 3 extra copies of your game for you, then you break even!

OK, that’s my pitch. :wink:
But, maybe there’s something you’re not seeing here that you wanted to see?
I spent 500 hours on it… why not a few more. If you were going to spend 75$ on an effect, what else would you want it to do? I want to hear your feedback! If there’s something you’re craving, let me know- I’ll see if I can make it happen.

The Falling Frog
Electric Toad Engineering

Looks great, what’s the performance like?

It’s fast- made for PC or Playstation etc though not mobile. It runs at 60fps with the screen loaded with 10 flaming trees on my 2010 GPU.

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