The physics based flames asset is a total physics engine simulating fuel and oxygen and viscous flow of air. The algorithm does all the work for you- it automatically detects the form and texture of your object and makes the flames curl and lick around it in a totally procedural, dynamic way.
I’m pretty sure this effect will make your players eyes pop out of their heads… if it just sells 3 extra copies of your game for you, then you break even!
OK, that’s my pitch.
But, maybe there’s something you’re not seeing here that you wanted to see?
I spent 500 hours on it… why not a few more. If you were going to spend 75$ on an effect, what else would you want it to do? I want to hear your feedback! If there’s something you’re craving, let me know- I’ll see if I can make it happen.