What would you like to see in a MMO that would get you interested to play?

I think that would be an interesting read. So here, let’s make a thread about it.

The question:
What would you like to see in a MMO that would get you interested to play?

Discuss.

Guild Wars 2. That is all. :slight_smile:

I second that. As far as fantasy MMORPG’s, Guild Wars 2 (on paper so far, but I loved the first one and have full confidence in ArenaNet) is everything I could ever possibly want in an MMORPG. They are taking all the tired, derivative MMORPG “staples” that other developers are afraid to muck with and either turning them on their heads or removing them entirely. I cannot wait for it.

Other than that, I would love to see another proper MMOFPS, there hasn’t been a real one since PlanetSide.

Overhyped and I guarantee everyone will be disappointed, especially given the hype.

I think we need a drastic overhaul of what it means to be an MMORPG. Something that isn’t even CLOSE to what we have now.

Otherwise, it will just all be hype and parasites jumping from one game to the next, disappointment after disappointment. I’ve been around long enough to know hype when I see it, and I for one have learned from experience that being excited over anything Guild Wars 2 fanboys hype is just going to be yet another dull, uninteresting feature which pans out nothing like we imagine.

Warhammer Public Quests anyone?

none because they are a waste of my time.

Failure. Really.

Most just put every goofball player on a one-way road to max level. Given enough time, anybody will get there.

I would like to see the largest world ever. I have played WoW, Warhammer, FF11, DC Universe Online, Runescape etc. The games remain exciting until you reach a point where there is nothing more to discover. Like with WoW for example, you reach the level cap, you find the dungeons that drop the gear you need, go run them, go into raids, learn how to beat everything, and you can even PvP, but after while you learn all of the in and outs of the game.

The game is no fun after you learn everything. Everywhere you go, you know exactly what you need, where to go, how to get it, and why you need it, and then what you need to do after that. Part of the fun of the game is to explore, discover, learn the lore, learn about other classes interaction, etc. If they can make a game that has enough terrain ( and players to fill that terrain) with an ever-changing PvP system, to keep players interested, then I think that will be successful.

Leveling your first toon from 1-80 is much more fun than leveling your second, or third one.

I agree with Padge and that issue’s been there since the text based MUDs

I think it would be cool if the users could modify their own part of the map, building forests, castles or dungeons, that way the world would continue to be dynamic exciting.
My MMO’s going to be like that :slight_smile: ~in about 100 years time~

An mmo with realtime hack&slash combat. Devil May Cry combat in an mmo game would be awesome.

nothing, stop the MMORPG stuff already, we’re getting flooded by them. :wink:

In a free community, one member calling himself ‘we’ to tell another free member that ‘they’ are spoiling it for all of ‘them’ sounds a bit egotistical to me, but hey, I am just another free member of the same community. Don’t no nobody listen to me, oh no sirree Bob!

Each time I hear a comment like saymoo I cough into my fist saying : “Bandwagon!”. “Others feel very strongly that it cannot be done but they haven’t voiced their thoughts here, yet! Yeay! I can be the first one!” Koff [peer pressure] koff [insecure] koff [lacking in personal ability]… okay, that one deserves a kooooooooffffff :stuck_out_tongue:

To all developers out there I say to you only this: C has only 32 (or so) commands and yet they sent people to the bloody moon! “You cannot make an MMO using all the massive amount of tools and middleware out there. Even though others have, it still can’t be done! Oh good God I am getting so tired of all this speaking of it! Just stop it already! All those people who have done it don’t prove a thing! It can’t be done! Good God! Did I just read another thread about MMOs just to find out it is about people speaking about MMOs!? Good God people! We need more PacMans. Don’t try doing something difficult! Just stick to PacMan and Mario clones or 2D games already! I mean GODDDD!!! Are you stupid or something? Forget skill, forget ability, forgetting creativity, stop dreaming and make me 20 more Mario clones or shut up because we are all getting tired of you having dreams that are larger than our own ability to create! Get a live, get a dog. Just leave this community already and go do something creative. This forum is not for creative people or people willing to work hard so on behalf of all of us, you are not welcome!”

Okay, so that is worth a couple of koffs :stuck_out_tongue: he he. I used to keep it cool but all this bull is beginning to irritate me now. Especially when a post like this is treated with such disrespect. You are not asking for help, you are asking people’s opinions on what they would like to see in a game and still… still you are told not to even attempt the game because ‘we’ are getting tired of people like ‘you’ therefore ‘I’ am no longer permitted to read what you have to say…

Really beginning to piss me off! Hell, earlier today I also posted a reply saying this should be centralized because it is true, “how do I make a MMO” threads are all too common. But banning each and every thread that contains the word MMO outright just because it contains it and speaking on behalf of all of us when you break someone down? I don’t mean to go off on you saymoo, it’s not you personally I am pissed off with, you just happen to be the latest one to rub me up the wrong way :slight_smile:

Seriously, live and let live people! It’s supposed to be fun

TERA is the only MMO besides GW2 that I anticipate, for this reason alone.

I dunno, but I’m not so much “buying into the hype” as I am just simply reading the game features and seeing them in action in dev diaries; there’s not much room for ambiguity in how they will work at this point.

I would like to see MMOs developed by old standarts from early 2000s (Kal Online, Silkroad Online, a little Wow too), basically with grinding system that focuses on party playing and with currency system that is actually pretty fluent.

Too many new MMOs today are mix of either singleplayer- story driven oriented MMOs like Guildwars and some shadows of grinding which makes it terrible. I would just like to see proper grinding MMO like one of above and with some enchanted graphic. Also i dont like that too many MMOs is getting developed with Unreal engine 3, which forces whole gameplay to be focused arround small number of players due to engine limitations.

From the videos I’ve seen the combat looks kinda clunky, but it’s a good start for an mmo.

+1 Love you <3

the thread is not about the possibility if Unity can produce a MMO project, so your whole response is offtopic. :wink:
Secondly, i know for sure that many readers here, have enough about the eternal threads about MMO(rpg)'s and the whishlists/technical howto’s/will this work/blabalbalayaddayadda etc.
I thought that 5 threads where enough already (which each had over 100 reactions or so).
And all i wanted to express: no i do not like it, and no i do not want another thread about it, and yes, i’m not alone :wink:

more like a sarcasm thingy… hehehehe

Ok so I can’t help myself, usually I can, well mostly, but here it is:
http://www.atitd.com/

A tale in the desert, what is that about? Simple! I started playing it some back when the very first one came out, this MMO is not about conquering, it is about community and construction, you have to help build up the server to the point that you make the final natural wonder. Thats is, that is the only goal, everyone in the server is along for the ride to make that single object. Once it is created, your done, well, everyone is done and the chapter ends, the server is reset to the next chapter, they are now up to their 5’th itteration of wonders.

MMO’s seem to come in several initial flavors, man vs man, man vs environment, man vs nothing. It is either one of construction or one of domination. A few have tried the construction with domination like Star Wars Galaxy did, what a flop that was, a few people go to rich in the game they could build entire cities and just left them sit their rotting, taking up the precious space that exists to build anything on the planet so new players were left in the dust.

Then you have those that are space games, I can think of several, I am sure you can to, but they are pretty much all the same, go harvest, deal with trading, some pirates here and there, but no universal domination. Its not like the players can form a huge fleet and destroy a star system of bases just because they want to, now they can destroy player made bases, but woop-de-dooooo. Of course there is a plethera of known and unknown RPG mmo’s out there, all of which are static towns with known dungeons, step quests, and rare items, some one of a kind items, all of which are used to make the player more powerful to the point of boredum.

This is a good thread topic in reality, I mean, seriously, thinking of an online game, what would make a good MMO that hasn’t already been done in some flavor or another, or even if it has been done before, how can the pot be stirred to get new creative juices flowing to create a one-of-a-kind MMO that has a mix of many others?

Here is a basic cyberpunk mmo idea (and ya there are already cyberpunk mmo’s out there too):

Story:
The final war consumes the planet, all cities are destroyed save one, that is an outcase city in the middle of Canada that is now called The City of Outcasts. (yea original yay), mankind is on the utter brink of death, the entire population boils down to those in this city, beyond the walls of the city (ya think Aeon Flux here) time has allowed the planet to heal, the city of outcasts has grown to capacity and needs to expand, it is now up to the players to push forth, into the wild and help to expand the city. They must bring back raw materials to provide to the city architects so that the city can grow on its own perpetually. Challenges the players will face is the raw power of nature herself, but yet there is something else out there, something more powerful than man, something not from this earth, building, growing, ever expanding (and NO the players can’t play this race), also like the outcast city, it has NPC’s in number equal to that of the player population, it has the same goal as the players, to grow, to expand, to dominate.

Final chapter is the players vs this new alien race where one side will have to overpower the other side and one city MUST fall.

So, like the Tale in the Desert, when the city falls, that is the end of the chapter, and a new chapter can begin.
Just a raw thought.

That same thing was just mentioned in a side conversation via PM, the idea of game worlds that die and are reborn. A Tale in the Desert is quite bold!

For those that wish to read more about it: http://www.atitd.com/

I see recycled game worlds as the “next chapter” in MMO’s, it is just that ATITD did it first, others will follow eventually, it keeps the game fresh and new for the players, instead of ever growing expansions, reshape the game for each chapter and let the players start fresh.

I think that’s a good idea for MMOs, I mean content can be recycled that way, and you already have your players subscribed so no need to win new players all over again, as happens with “sequels” and new games.