Hello All,
I was wondering if someone could give me some insights to: whats a good frame rate for a webplayer game? and can you see anything from the stats which could or should be better for performance?
I have attached the script from the wiki which is below and Im getting about 45 from that script. Also in the “Stats” Im getting these numbers:
Graphics 10.3ms / frame (97.5 fps)
Draw Calls : 50 batched 4
Tri: 16.3k Verts: 34.5k
Used Textures: 22 - 9.7 MB
Rendered Textures 1 - 38.5 KB switches: 0
Screen 600 x 450 - 3.1 MB
VRAM usage: 3.1 MB to 15.5 MB (of 256.0 MB)
VBO Total: 215 - 2.6 MB
Visible Skinned Meshes: 2 Animations: 2 //running (play button)
Visible Skinned Meshes: 7 Animations: 26 //not playing
This is what I have so far for level one and I thought id ask some of the pros for some guidance before I get to far into it.
Right now there is only one light in my level which is a directional light (I dont think I’ll need anymore lights). I also have 16 different rooms for this level which are all in place where my player can run around in. I only have a few enemies in one of the 16 rooms and I noticed when my player runs and his animations are playing the frame rate drops down a little bit.
Any insights would be great Im just starting to get a little concerned that the game might be to much for a web game which will be a facebook game and I dont know a whole lot about the subject or if my stats would be good enough.
I did watch the video on performance optimization and tried to implement as much as I understood. Im not the best programmer being a newbie http://unity3d.com/support/resources/unite-presentations/performance-optimization So Im asking for your help and insight