Whats a good Frame Rate for a webplayer game? and

Hello All,

I was wondering if someone could give me some insights to: whats a good frame rate for a webplayer game? and can you see anything from the stats which could or should be better for performance?

I have attached the script from the wiki which is below and Im getting about 45 from that script. Also in the “Stats” Im getting these numbers:

Graphics 10.3ms / frame (97.5 fps)

Draw Calls : 50 batched 4
Tri: 16.3k Verts: 34.5k
Used Textures: 22 - 9.7 MB
Rendered Textures 1 - 38.5 KB switches: 0
Screen 600 x 450 - 3.1 MB
VRAM usage: 3.1 MB to 15.5 MB (of 256.0 MB)
VBO Total: 215 - 2.6 MB
Visible Skinned Meshes: 2 Animations: 2 //running (play button)
Visible Skinned Meshes: 7 Animations: 26 //not playing

This is what I have so far for level one and I thought id ask some of the pros for some guidance before I get to far into it.
Right now there is only one light in my level which is a directional light (I dont think I’ll need anymore lights). I also have 16 different rooms for this level which are all in place where my player can run around in. I only have a few enemies in one of the 16 rooms and I noticed when my player runs and his animations are playing the frame rate drops down a little bit.

Any insights would be great Im just starting to get a little concerned that the game might be to much for a web game which will be a facebook game and I dont know a whole lot about the subject or if my stats would be good enough.

I did watch the video on performance optimization and tried to implement as much as I understood. Im not the best programmer being a newbie :stuck_out_tongue: http://unity3d.com/support/resources/unite-presentations/performance-optimization So Im asking for your help and insight :smile:

you should test it on different systems, and give a description of the system you tested it on, 60FPS is quite good and 30 is acceptabele.

I’m running on a iMac osx 10.5,
If 60 is good and 30 is acceptable, I’ll try not to get that low because I’m between 40 and 45 and I’ll try and optimize some more :slight_smile:
Thanks for the info it’s greatly appreciated!!!

This book here is aimed at iPhone Unity devs but there’s some great info in there on performance optimization that might be of use to you 1NWIN Menariknya Permainan Judi Hitam Slot di Situs Slot Hitam

Sounds very interesting :slight_smile: thanks for the link I’ll definately look into it!

I think one of the problems in my game are the art assets or images like health bars etc… Which are not a power of 2, plus all of the rooms not sharing the same textures which hopefully I can fix but again Thank you very much, I hope this will help a lot :wink: