If I want a random distribution of trees (or in 3D space maybe stars) so that no tree is too close to another is there a good algorithm for this?
My first thought is to take a lattice such as a hexagonal lattice and just shift each point slightly. Such as if the lattice points were 1 unit apart and allow a drift of about X units then they should still be at least 1-2X units away from each other.
But this leaves a lot of scope for how to choose X which would give different distributions. And also, the probability distribution curve for each drift.
Anyone got experience of a good algorithm?