I am instantiating 1000 enemies that will attack player how to optimize it according to low end devices ?
Can you share a profile capture (timeline view with both main thread and worker threads expanded) so we can see what your bottleneck is?
I am instantiating 1000 enemies that will attack player how to optimize it according to low end devices ?
Can you share a profile capture (timeline view with both main thread and worker threads expanded) so we can see what your bottleneck is?