When learning Unity I found it kind of difficult to figure out what the normal workflow of a game looked like. The existing tutorials/documentation for Unity are really pretty useful, especially with regard to talking about different types of components and how to script, but the starting examples were too complex for a novice to figure out where to start. Also, they are often organized in ways that wouldn’t be ideal for a maintainable project (creating a character controller’s GameObject with an imported model as the root GameObject, for example). It took me months of free-time tinkering to really figure out why I didn’t really need an Implements call in Unity JS or how to hook up my models in a maintainable fashion, and I don’t want everyone learning Unity to have to struggle for quite so long.
So I made these:
I hope they’re useful for some folks :).