"What's it like to make a Game in Unity?" Two Starter Tutorials

When learning Unity I found it kind of difficult to figure out what the normal workflow of a game looked like. The existing tutorials/documentation for Unity are really pretty useful, especially with regard to talking about different types of components and how to script, but the starting examples were too complex for a novice to figure out where to start. Also, they are often organized in ways that wouldn’t be ideal for a maintainable project (creating a character controller’s GameObject with an imported model as the root GameObject, for example). It took me months of free-time tinkering to really figure out why I didn’t really need an Implements call in Unity JS or how to hook up my models in a maintainable fashion, and I don’t want everyone learning Unity to have to struggle for quite so long.

So I made these:

I hope they’re useful for some folks :).

Thank you.

Thanks, I’m reading the first link. I have a quite a gripping understanding of Unity but I find it so complex and hard to create a game of my own. Even a simple moving cube. -And don’t get me started with modeling or scripting. I’ve scripted a rotating cube and that’s about it!

I hope this differs to all the other non-helping tutorials.
Thanks. :slight_smile: