What's status of Google Chrome support?

What’s the status of Google Chrome support? I understand the pain. Google pulled the rug out - giving two middle fingers to Unity’s awesome browser plugin. It’s an awful thing they did. And it’s also their perogative. So now, almost a year later I’m wondering when Unity will provide me a solution so I can stop telling my customers, “Sorry, doesn’t work in Chrome”.

I know it’s hard. And still, I need a solution.

Gigi

WebGL works fine in Chrome. Sure there are still some limitations and bugs. But its doable.

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I have been debating if I should make a web game or a PC game for a while, ultimately it was the idea of having to build the game with an experimental IL2CPP > ICUP > Voodoo > WebGL build that seems to frustrate experienced dev teams that made the decision for me. A couple years from now this will no longer be an issue, but for now it sucks.

It’s not UT’s fault, but it does blow major chunks.

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Didnt unitys web gl just come out of beta
http://blogs.unity3d.com/2015/12/07/unity-5-3-webgl-updates/

The death of plugins is unfortunate, truly a donk move by chrome. It’s fine for them to drop it because chrome has its own set of magic and abilities, but it puts the competitors (and technologies like UT) in a very awkward position.

It’s pretty easy to put something together with three.js. Then you can use real javascript with your webgl. If unity can’t do it right now, maybe take a look into how it’s done without unity, just for fun.

I read about that. But 5.2.x has made people wary of the stability of new updates.

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Which is a fine idea, one that crossed my mind a few times. But there are those of us that simply want to make games at this point.

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Then is the platform that important if you’re using an engine like unity? Build it once now, export everywhere!.. eventually.

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It looks like 5.3 is even worse. They deprecated the webplayer. I dont know whats going but it seems borderline unusable I was trying to open scenes but unity would lock up, anyway back to unity 5.2.3 seems fine

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No, the death of plugins is a very good thing. It’s just a shame the alternatives were not ready when it occurred. By the way Firefox is planning on finishing up what they’ve started as well. By the end of next year Flash will be the only one supported.

http://arstechnica.com/information-technology/2015/10/firefox-dropping-npapi-plugins-by-the-end-of-2016except-for-flash/

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Yes, that’s what I meant by

I am excited for flash and plugins leaving because it’s going to be a real huge push on my company to drop a handful of ie browsers that aren’t html5 ready.

I personally think the end of plugins is great, because I want the majority of browser development to be done on browsers. But I dislike that browsers are so unequal because I ended up as a web developer…

Haha, great. The 5.2.x stability threads were bad enough, now 5.3 is having issues with the webplayer which is their only alternative for certain sites and browsers? I’m all for dropping support for browsers that can’t get it together, but unfortunately certain entire regions of the world can’t seem to upgrade. I’m talking about you, china. Find a way to get beyond windows xp, thanks.

Isn’t firefox a viable alternative?
I actually prefer firefox, but chrome seems to be popular to a lot of people. Why?

Chrome is done by google. And as such it integrates with all of the other google stuff nicely. I currently search with google, use google maps for directions, store my calendar data on google, use google email, watch videos with google, write your blog with google, share photos on google. And so it just makes sense to browse with google too.

Its scary when you write it all out in one sentence like that.

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One thing people that hike or go on vacations will like is that with Bing Maps you can download for offline use an entire state (and other areas). Part of the purchase from Nokia. Much easier than Google’s drag & create a small quadrant and download for a set expiration date. Based on that soon as they make a 10" Windows tablet with GPS and HD or higher resolution I’m buying.

Google is one of the biggest search engines. Simply visiting it with any browser other than Chrome causes it to advertise their browser somewhere on the screen. By comparison Firefox doesn’t really have that much in the way of marketing.

It certainly doesn’t hurt any that Chrome is a very good lightweight browser. After a fresh reboot on my system (by the way this is after re-installing Windows 7 SP1 over Windows 10 a few days ago), Chrome takes only a few seconds to start but Firefox will sit there considerably longer before I see the window appear.

If that weren’t enough I haven’t run into any situation where Chrome’s frequent updating has broken anything but Firefox’s updates consistently result in it complaining that Flash is outdated and must be updated. Chrome automatically brings the latest releases of Flash, why can’t Firefox do it too?

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Because when you go to caniuse.com chrome tends to have the best support for new things.

Yea, I dislike how they had a hostile takeover of youtube some time back. Couldn’t do anything with your channel unless you upgraded to google plus.

I also like how chrome silently keeps up to date. I’m never prompted about new updates. This might concern people if there are potential security flaws, but as a web developer, I like the idea of a browser that keeps my customers up to date. Once they switch off of internet explorer I no longer have to cripple my afternoon coming up with workarounds for their inferior browsing technology :smile:

Anyone else celebrating January 12th 2016?

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What’s happening on the 12th?

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Microsoft IE support I think.

https://www.microsoft.com/en-us/WindowsForBusiness/End-of-IE-support

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I feel like if I wanted to make 2D web games at this point, I would have to go with another engine. HaxelFlixel or MonkeyX or even GameMaker. I respect UT, but it seems they don’t care about those of us making free webplayer games. I’m not judging that decision, just stating my view on it.

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That’s daft. I was about to switch back to IE from Edge because Edge keeps crashing with starting new Edge processes, and these ‘Edge Background Browser Cache Processes’ (or whatever that mess is called and the real culprit I think) - seizing 8 GB of RAM and +90% CPU cycles in the meantime. I often have to use the task manager to shut down those Edge processes.

When I visit a web site the won’t work in Edge or IE, I find Firefox will render the page correctly more often than Chrome will and Firefox will seem faster - although there are so few pages that won’t render in IE or Edge I hardly get to retest my past observations.

Interesting phrasing. I feel like technically, IE has always done the best job at rendering pages “correctly”, in the sense that if you leave off a closing tag where one is needed, the whole page blows up, while Chrome and FF will assume you meant to close the tag and do it for you.

As a web developer, I very much prefer webkit and lament projects that require previous-version IE support. Despite being a Mac guy, Chrome wins over Safari hands down because of its developer tools.

Back on topic, @Gigiwoo I know it’s not a real solution, but you could throw a script on the page that would detect the browser the client is using and display a “Not My Fault” message directing them to FF/IE/Whatnot. Hopefully WebGL will be ready for mainstream use soon enough and this won’t remain a problem much longer.