Hi,
Since last week I have that “Problem” line in my debug windows.
Any idea ?
Thx.
Hi,
Since last week I have that “Problem” line in my debug windows.
Any idea ?
Thx.
I’m going to go with “insufficient virgin chicken sacrifice to the dark gods”…
or maybe you could expound a little on what you are doing to get the error, what the context is, anything so someone else has a chance to know what you’re talking about really.
Well, I’m doing nothing special ! (Oh but I recently learn about E.T being a Jedi ! )
I have a server/client (both on the same pc) using the LLAPI of Unet with Unity V5.1.3. (Previously on v5.1.0 with no error like that.)
Same error with the server on another pc.
Repeating error on both side after few second.
Same here (Unity 5.1.3p1, Win): aissp: time {3831457} lastRecTime {3829434} DisTme {2000}, rtt {0}
Sometimes, it also just says aissp: not update stats
Chances are that the error did not appear one/some patch(es) before in the same situations, but I’m not completely sure - may or may not be.
What is causing this error? I think it is a real showstopper. The console does not seem to provide helpful information, even if ‘developer’ log is enabled for the NetworkManager.
I’m also having this problem while using Network Simulator.
aissp: time {15987941} lastRecTime {15983034} DisTme {2000}, rtt {299}
Unity 5.2.0f3, Mac, just updated Unity. Never saw this problem before.
Yep I am having this issue as well. Apparently it has been fixed in a later rease of unity. Unity Issue Tracker - [UNET] Some 'aissp' error is thrown on the server side when a client disconnects . I would really like to know how to fix this since its quite severe.
marked fixed: Unity 5.2.1p1
I am still getting this error.
Other people are also still getting it: Unity Issue Tracker - [UNET] Some 'aissp' error is thrown on the server side when a client disconnects
I am using the NetworkSimulator with 50ms ping and 5% packet loss. I think in the past I never got that problem, even though I tested with an even higher packet loss.