Hi. My current project is made for an in-company use by the client on dedicated android tablets.
The client asked me for a hardware recommendation.
My game is somewhat graphics intensive(guessing 100K poly including many animations), but with no physics at all. My primary concern is performance naturally.
What tablet would you recommend?
I would definitely recommend the 2013 Nexus 7 as a tablet user. It’s very nice and easy to work with.
I would recommend the 2012 Nexus 7 as a tablet app developer’s second tablet. Don’t update the OS from the factory state, and keep testing on it. It’s very nice and easy to work with, but a bit slower, heavier, and a different graphics chip. I noticed that my first app didn’t show realtime shadows, for example.
Borrow a Galaxy 10 or Nexus 10 if you want to see if things still work on a huge screen, but otherwise the Nexus 7 will be identical.
Get any old Android phone that you would consider reasonable but not cutting-edge, if you want to target phone-only users. The older the better, honestly-- it will just let you know what features you can’t depend on, or if your AI is too greedy.
It does not support textures larger than 2K either, but actually i think its a good thing. As a reference device its quite useful to have a device that is strictly OpenGL ES 2.0 and nothing more. Devs relying on non-standards are asking for trouble.