What's the best Android platform for unity?

Hi. My current project is made for an in-company use by the client on dedicated android tablets.
The client asked me for a hardware recommendation.
My game is somewhat graphics intensive(guessing 100K poly including many animations), but with no physics at all. My primary concern is performance naturally.
What tablet would you recommend?

thanks

Nexus 7 2013 model. Cheap and powerful.

Thanks. I’m not an Android person (yet :)), but It looks good indeed. Do you have any knowledge on which devices unity engine is being tested?

Nope. But I would worry more about the devices that users actually use
http://stats.unity3d.com/mobile/device.html

I would definitely recommend the 2013 Nexus 7 as a tablet user. It’s very nice and easy to work with.

I would recommend the 2012 Nexus 7 as a tablet app developer’s second tablet. Don’t update the OS from the factory state, and keep testing on it. It’s very nice and easy to work with, but a bit slower, heavier, and a different graphics chip. I noticed that my first app didn’t show realtime shadows, for example.

Borrow a Galaxy 10 or Nexus 10 if you want to see if things still work on a huge screen, but otherwise the Nexus 7 will be identical.

Get any old Android phone that you would consider reasonable but not cutting-edge, if you want to target phone-only users. The older the better, honestly-- it will just let you know what features you can’t depend on, or if your AI is too greedy.

Trouble with the Nexus 7 is it doesn’t support real time shadows. Its missing the OpenGL extension needed to use them.

It does not support textures larger than 2K either, but actually i think its a good thing. As a reference device its quite useful to have a device that is strictly OpenGL ES 2.0 and nothing more. Devs relying on non-standards are asking for trouble.