As far as quality and file size what do you guys recomend for audio file type to bring into unity? ‘for smartphones’
mp3,oog,wave etc…
Thanks
As far as quality and file size what do you guys recomend for audio file type to bring into unity? ‘for smartphones’
mp3,oog,wave etc…
Thanks
I use *.wave files for short sound effects and mp3 for the background music. With wave files you can save resources.
Wave files are larger because they do not need to be encoded.
Just anyone’s opinion, how long would you usually make a background music track for a Smartphone game?
Just thought I’d pipe in here, as I just spent 3 hours re-encoding my music to WAV so that I could use Unity’s compression.
Before (using OGG directly): App was 8.5mb, with 5 tracks stereo OGG @ 128kbps.
After (using WAVs encoded to Mpeg): App was 9.5mb, with mono at 70kbps.
This seems plain weird, but it’s what happened. I’ll be going back to Ogg with time, but it’s useful to know that you do get better quality audio and smaller file size creating your own OGG files than using the built in MPEG compression.
In fact I’ll provide example APKs later and see if this holds true.