On most of my textures, the default RGBA PVRTC 4 bits works good enough when the compression quality is set to “Normal”, but sometimes it gives way below par results.
Is there a huge performance difference in-between “Normal” and “Best” compression quality?
“Best” gives me a way better result.
If I have this texture as a texture atlas, which pretty much takes care of all of my geometry, will that have a positive, negative or neutral affect on compression performance? If it is a positive affect, then maybe I can get away with increasing the compression quality…??
Any thoughts?
Thanks in advance.
I see, thats good news, thanks
– highpockets