I’ve been exploring potential approaches to tackle this problem in our game, and I’ve come up with 2 possible solutions
Solution 1 (Preferred Method):
Place a CSV file in the StreamingAssets directory and have the game import the CSV into the string table at startup.
Solution 2 (Fallback Method):
Allow third-party to build addressable assets themselves, then they can replace the live addressable assets
I am inclined to opt for Solution 1 due to its simplicity, but I have concerns about whether it’s feasible to edit the string table at runtime in a live environment. Could you please provide guidance or insights into the viability of modifying the string table dynamically during the game’s execution in a live environment?
Additionally, if you have any alternative solutions or suggestions that might offer a more robust or efficient approach to managing string tables, please feel free to share your insights