Hey, I am new to unity and I am not sure what are mature solutions to common seen scenarios like I mentioned below:
Let’s say we want to make a 2d rpg which has a lot of enemies, each one has sprite, animation, attack/ defense; a lot of objects which have different effects, price, etc.
1. How and where do we save these data? These data should be immutable so we can put them all together in a file or something? How to game commonly do?
We also have some mutable data that always need to save like what equipment does the player equip, what items do player own and what is the HP/SP/level of the current player
2. How and where do we save these data? We always need to change them so I am not sure should we regard these as the same as the first one.
Does unity provide some methods to load these info easily? Is there any examples I can refer to?
Thanks!