What's the best way to achieve this texturing?

Hi there,

I’m really puzzled what the best way to achieve this look of two different stone shapes fitting together around the window. Same for the corners of the building.

I would cut the polys out of the mesh but this has to be very optimized and it’s for mobile so the poly count would be too high.

Any help would be greatly appreciated! Many thanks

C

@Calum
One good way to do that, is to UV unwrap your 3d model, then go in photoshop, and make a brick pattern texture for the building, and a normal map for the building.

The normal map will give the illusion, that some bricks and brick patterns, are bumpyer and protrudes out more than others. I will admit that this will take some time, effort and a bit of practice to make.

Either start with a generic stone texture and slice the mesh around the windows and move around the UVs to create a pattern like this, or find a texture that is high res enough and already in this pattern and just use it as is :stuck_out_tongue: