What's the best way to back up your Unity games?

What’s the best way to backup a game that you have made with Unity? Is it best to save it to the cloud?

look into Version control, it allows you to track changes, undo changes, restore older project states etc.

one example here using github:

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It seems a bit confusing. Is it basically just a program that saves your game to the cloud?

yes, once you get it working once, its easy after that. (test it on some dummy project first)

note that there are size limitations in github

unity has their own version controls that can be purchased, it might be more “integrated” to editor even.

of course if you just need backups, can look into alternatives too.
Dropbox sync project folder or others (havent tested myself).

or backup plugins

Would it make sense to use iCloud+ instead?

probably works for backup, if you can ignore some folders like Library/ and sometimes you might want to ignore large files too (from assets/plugins that you havent modified)

but note that its not really version control then. (where you can revert, go back to different commits or branches, merge changes and more)

I see the limitations github file size, surely any unity project is going to be 5gb, unless its for mobile…how do we backup 30gb projects or 100gb project?

You pay for the upgrade, of course.

Version control is fine-grained backups, but not really made for archival purposes. You can use both.

Zip that sucker up, be sure it has all the data needed like the date and platform it’s built for, publishing public keys, and a README reminding you where you keep any publishers’ private keys. Tools in a separate archival bundle. Buy a modern reliable USB drive that you only plug in for reading or writing archives, heck, buy two and keep a copy at your mom/uncle/friend’s house in case your house burns down.

Cloud storage just means “unreachable after they go bankrupt or delete your account for misconstrued reasons.”

I’m not really sure what you are saying, but it would be more practical for me to save my projects on iCloud, so that I don’t have to register a new account somewhere else to save them.