I’d like to create a beam/plank/board that is attached to a pivot point and can rotate about that pivot point as weight is applied to it, using Unity’s standard physics.
Behold this amazing artist’s rendition:

Intuitively, I’m thinking that this could be achieved by creating an actual mechanism, as you’d do it in real life, such that the beam would be fitted onto the pivot, which would have a lip preventing the beam from sliding off, as in this side-view:

However, I would think that getting the fitting to freely rotate, while remaining snug enough to not wiggle, would be difficult, and it seems like there’s probably a simpler way to do this. Can somebody point me in a more elegant direction?