Hey all, I have a project which requires as many meshes (only planes or cubes) to be on screen at the same time as possible.
I have tried generating one model using the planes as sub-meshes with some degree of success and was wondering if anyone has any tips as to how I might optimise it further...
I've heard if graphics cards with built-in instancing and also thought about using a single mesh for the whole and storing which verts belog to what part of the model... any thoughts?