I hate that the best example I have of this is Among Us, but say you wanted a game where there’s a global objective (move from point A to B) and a few local objectives (complete minigames along the way). What’s the best structure for setting up this kind of system, without swapping scenes any time you wanted to load in a new game?
Sadly I don’t have example code, as this feature is coming later in development. But wanted to pick some brains so I’m more prepared when I get to it!