Whats the difference between 2X and 4X Anti Aliasing?

Whats the difference between 2X and 4X Anti Aliasing? I can’t see a difference in my game.

i dont think antialiasing works on unity ios, i see more jagged graphics when i build the project for my ipad than when is running on my mac

so i suppose gets disabled in ios

of course i may be wrong

MSAA works and was fixed for iPad2 on 3.4

Its controlled through the quality settings.

But I am unsure if the level is taken into account actually, would have to look into the xcode project to see if the enable flag sets the samples dynamically not hardcoded

need to enable it unity quality settings.

I just built my game on the iPhone 4s, I can’t see much difference from 2x to 4x (off does have a difference)

But when I build my game in an iPhone 3Gs, I do see a difference between all 3 (off, 2x, 4x)